• projects
  • about me
  • note

  • projects
  • about me
  • note

Demo Reel 2019

2020-10-10

Physically Based Animation, Rendering And Shading, Modeling And Animation

Physically Based Animation
Rendering And Shading
Modeling And Animation
Modeling And Animation

Physically Based Animation:
OpenGL
Using OpenGL to implement Particle System, Flocking, RigidBody, SoftBody physically based animation

Rendering And Shading:
SubSurface Scattering
OpenGL, GLSL
Create a SubSurface Scattering Effect by Depth Map method

Modeling And Animation
python, Maya
I made an explode animation by script with maya cmds and OpenMaya

3D Modeling and Animation: Unicycle
Maya

  • 2019
  • OpenGL
  • GLSL

扫一扫,分享到微信

微信分享二维码
Maya Animation Plugins
Unity/Unreal Shader Gallery
© 2025 Xicheng Wang
Hexo Theme Yilia by Litten