Physically Based Animation, Rendering And Shading, Modeling And Animation
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Physically Based Animation:
OpenGL
Using OpenGL to implement Particle System, Flocking, RigidBody, SoftBody physically based animation
Rendering And Shading:
SubSurface Scattering
OpenGL, GLSL
Create a SubSurface Scattering Effect by Depth Map method
Modeling And Animation
python, Maya
I made an explode animation by script with maya cmds and OpenMaya
3D Modeling and Animation: Unicycle
Maya